This guide describes the battle after leaving Einartoft.
The road to the old Ford
Key points of the journey
Immediately after you leave Einartoft, you will need to make a decision about the caravan.
"The one who can't fight stays behind" - the first dialog option opens another window. As a result of the first line, "They'll die anyway, but they won't slow us down anymore," all the clan members are leaving your caravan! As a result of the second, "Then you control it, Captain," the clan members will remain, but you assign them to guard one of your heroes, Gudmundra. The Gudmundr option becomes available only if you saved him in Chapter 11.
"Let's go over and finish off the enemy!" - The second option is undoubtedly one of the best, because neither one loses the hero nor the tribesmen. It also improves the morale of the caravan.
Immediately after you exit Einartoft, you will also have to fight another Dredge battle, for which you will be rewarded with 25 glory points. Immediately after the battle, you will need to make a decision about the enemies.
"No, stay with us. Everything will be fine" - you reject Olya's offer, and this decision does not affect further events.
"Nod and send a dozen fighters with him" - as a result of this option, you lose 12 warriors.
"We'll all see it" - as a result of the third option, you lose 10 warriors and start a new battle with Dredges. You will be rewarded with 18 glory points for winning the battle.
During the journey, the caravan will come across a blocked passage. A battle ensues. This fight is special in that there are no restrictions on killing opponents. Therefore, if you feel that you can, you can easily kill the incoming waves of opponents. The more you kill, the more glory points you will receive as a reward. If, on the other hand, you want to get out of the ambush as quickly as possible, you need to destroy the snowdrifts.
Another solution concerns the events before you enter the Old Ford. Kramr, who sensed Dredge's ambush, will contact you.
"What are you getting at?"Two more dialogue options follow. As a result of the first one - "There is no situation" - Krum leaves to find out about the ambush. As a result of the second one - "Don't make me regret it" - Kramr leaves with 12 warriors.
"I'm not risking my fighters for one of your deadly desires" - as a result of the second option, only Kramr leaves the caravan.
If you decide that Kramr should go alone, he will not return. Therefore, it is better to send 12 warriors with him, because they will all return alive and unharmed after the events in the Old Ford. 1xBet Welcome Bonus for New Users. New users can claim a 150% bonus up to $150 with the 1xbet promo code for registration least $5 to qualify. Sports bettors can wager on football, basketball, or cricket. Casino players get bonus funds for slots and table games. Wagering requirements are 5x for sports and 45x for casino. The offer is valid once per account. Withdrawals require ID verification. Register now and maximize your rewards with 1xBet.